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Showing posts from January, 2018

Fazuki's Doom of Slush - script

Jordan Tyler-Love                                      22.1.18- 31.1.18 Fazuki's Doom of Slush Based on characters created by: J.T. Love  Fazuki is inspired by Ice Age  , particularly Scrat, even though Fazuki is a prehistoric toucan. Also inspired by Early Man and other stone age projects.  Duration: 2 minutes 40 seconds.  Scene #1: Fazuki leaves his stone cave.  FAZUKI: Se fue a cenar. VolverĂ© dos horas.  Fazuki cuddles his future child in its nest and heads out to scrounge for food. While he cannot fly, he runs thoroughly and steadfast. He uses his beak to sniff out the scent.  (Didgeridoo call) FAZUKI: Doik! Durk!  ¿QuĂ© diablos pasa en Trafalgar y Pizom? ¡ no puedo oler! (Stampede) Fazuki sniffs out the rest of the trail, only for him to find out that a tribe of cavepeople, were taking over the animals' leisure preserve as their home.  PATRIARCH LEADER: Jazukmun billa sewmallio de guzzijulaa. Mucha pater banama doros aqui sol laers da
Jordan Tyler-Love                                                   31.1.18 Getting Ready Before pre-production What I did yesterday, to start off with, was to sort out the backgrounds. The backgrounds that I printed out were not big enough to fit in the box set, so I had to reprint some backgrounds off in A4 then I enlarged them to A3 so that they would fit in my box set.  I then worked on sculpting the teepees (stone caves) out of Plasticine. This is to give my sets some effect and these are where the cavepeople and the prehistoric animals (including the protagonist Fazuki) lived. I had a little problem with the teepee. At first, they were not stable, as Play-doh was added to the first one, but the made bricks were not sticking, so I put the play-doh back and continued to find more of the plasticine to combine it all together, including the square pieces as the wall and the thin pieces as the roof. I needed to reference these shelters based on stone age times and the straw

Learning Claymation

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Jordan Tyler-Love                                     16.1.18/17.1.18 Learning Claymation Yesterday morning, I watched a YouTube video about making a stop-motion character out of clay. The video instructor gave us instructions on how to make the characters. I decided to make an unidentified insignificant creature, that nobody would expect my character to be. His name is Gorbeaux, a kind of Gorzorelliabese alien which I came up with during production. The names of the alien and species I came up with are fascinating, but hard names to pronounce, but I wanted to come up with something, that was, entirely, out of this world. If the short comes up well on YouTube, as part of my new company J.T. Love Industries. I might add him and my upcoming Stone Age projects as one of my future storybooks.  How I animated Gorbeaux, was that I wanted to treat him as a family pet, so what I did on I Can Animate, what I did was I got him to do tricks, as what a dog would do, except that Gorbeaux woul

Frame Rate

Jordan Tyler-Love                                                   17.1.18 Frame Rate This morning I have watched two examples of animations, as part of today's session, Kubo and the Two Strings and Fantastic Mr Fox. The figures in Kubo are smooth, they have a sense of movement, even though that scene is a little dark, the characters have also a path of direction. The frame rate for both movies, Fantastic Mr Fox,  had poor quality, due to the fact that the characters, including the rat, were slightly jerky, yet they had rushed that scene, in order to save money. It was a slower frame rate. And the scene was a little blurry. Especially the screen shot was blurry. The scene in Kubo and the Two Strings, was a little more pathfinding, especially The Twin Sisters' scene where they chase after Kubo to terrify and kill his mother. This scene had much higher quality and a much higher and better frame rate. Even though this scene is a lot faster than Mr. Fox, it is smooth and

Behind the Scenes of Kubo

Jordan Tyler-Love                                     10.1.18-16.1.18 Behind the Scenes of Kubo -To prepare for the movie they made sure that they would introduce the characters to tell the story, that they would have enough clay to give enough examples for the characters to show their expressions and feelings. -They shoot around 43 frames a day.  -It takes around at least 2 or 3 years to get the movie into production and to create the characters, personalities, lighting, art, layout and background. Including the Celebs/Voice actors in the recording booth. -You need to have the right pieces of equipment, you need the correct research with fits in and relates to the story. Making sure you have the right tools to get the characters in motion. This is called a metal skeleton. Making sure that a background (scenery) is needed and that is painted/sketched neatly. - A dope sheet, or an X sheet, is a sheet of paper that shows the left side of the frame number so that the animators coul
Jordan Tyler-Love                                                09.01.18 Research and Animation Reels for Practicing Animation New brief - New brief: I felt a little negative at first because when I tried using one of the Star Wars figures, as I was not able to stand him up or use him properly. So I used a dinosaur, and 3 cars.  Flipbook -Flipbook: My flipbook reel was entitled Morphing Stick Alien and Flower Beast , which had inspired me to draw interesting objects other than humans so I could have a chance to test out animals, plants and other interesting things on Earth. The first thing I drew to start off with was a small circle. I then drew a stalk-like body on the next body to conjoin it. I then added legs, eyes, teeth and a personality to go along and in-between the movement. For the last few pages to keep the main character company, I drew a little flower bud, to add a plant-y effect, then added daisy-like petals, then a furry bean-y-like stalk and razor sharp tee